Tuesday, February 9, 2010

League of Legends Release Notes v1.0.0.74

League of Legends Release Notes v1.0.0.74


New Skins in the Store

Celebrate the 2010 Vancouver Winter Olympics with our eight new Olympic-themed skins! These skins will be available for a limited time only (February 12 - March 2), so grab them before they're gone.

Olympic Skins:

* Ice Toboggan Corki
* Vancouver Amumu
* Curling Veigar
* Union Jack Fiddlesticks
* Team Spirit Anivia
* Festival Kassadin
* Olympic Village Twitch
* The Mighty Jax


Additionally, to commemorate this upcoming Valentine's Day, Twisted Fate will have a special Jack of Hearts skin, available starting February 10.

New 1-Day XP and IP Boosts are also now available in the Store.

PVP.net v 1.05.14

* Implemented a new Logout function that will return the user to the Login screen. This option can be accessed through the Options menu.
* Fixed a bug that was causing PVP.net to crash in certain situations when creating an Arranged Team.
* Fixed an issue that was causing the Practice Game Browser to not sort columns correctly.
* Fixed Sound/Music so that it does not turn back on if you had it muted and then minimized and restored PvP.net.
* Wins/Leaves on the End Of Game Screen should now be updated correctly and not always show "0".
* You can now see limited information about other players’ Most Played Champions in their Summoner Profile.
* Fixed several issues with Friends List presence and performance. This is still ongoing.


League of Legends v 1.0.0.74

Alistar

* Pulverize stun duration reduced to 2 from 2.2


Anivia

* Attacks against Anivia while she is rebirthing will now properly trigger calls for help


Cho'Gath

* Fixed a bug with Feast not able to kill Poppy


Gangplank

* Parrrley now deals Physical Damage
* Fixed a bug in which Parrrley was dealing extra damage
* Parrrley percentage damage from Attack Damage increased to 110% from 80%
* Parrrley bonus damage reduced to 20/55/90/120/150 from 30/60/90/120/150
* Parrrley will no longer apply Grog-soaked blade
* Fixed a tooltip issue with Grog-soaked blade


Gragas

* Drunken Rage Cooldown reduced to 30 seconds from 45
* Drunken Rage Buff duration reduced to 20 seconds from 25
* Drunken Rage Physical Damage bonus increased to 30/40/50/60/70 per level from 20/30/40/50/60
* Drunken Rage Channel duration lowered to 1 second from 1.5
* Fixed a bug with Body Slam where Gragas would sometimes ignore collision if he passed through a dead minion


Katarina

* Reduced the casting range of Bouncing Blades to 600 from 650
* Killer Instinct Cooldown reduced to 22/20/18/16/14 from 23/21/19/17/15
* NOTE: Katarina is slated for an additional upgrade on her Killer Instinct skill, but it unfortunately did not make it into the patch. We will be adding this in an upcoming patch.


Nidalee

* Fixed a bug with Bushwhack causing stealthed units to flicker


Ryze

* Overload Damage reduced to 50/90/130/170/210 from 70/105/140/175/210
* Spell Flux Damage increased to 70/85/100/115/130 from 50/70/90/110/130
* Spell Flux Ability Power coeffecient increased to .38 from .33
* Desperate Power Cooldown reduced to 40/40/40 from 60/50/40
* Increased base Movement Speed to 310 from 300
* Increased Attack Range to 550 from 425
* Increased base Damage to 49.5 from 45
* Increased base Mana to 305 from 293
* Increased base Mana Regen to 4.9 from 4.6
* Increased base Health to 446 from 420
* Increased Health gain per level to 86 from 78
* Increased base Armor to 14.2 from 10.1
* Increased Armor gain per level to 3.7 from 3.2


Singed

* Mega Adhesive Cooldown reduced to 14 from 15
* Fling Cooldown reduced to 11.5 from 12


Shaco

* Fixed a bug where Jack-in-the-Boxes would stop firing after they killed a monster


Soraka

* Fixed a bug where Infuse was not playing a sound effect when cast on allies


Taric

* Fixed a bug with Radiance where it was providing too little damage


Teemo

* Camoflague stealth timer reduced to 4 from 4.5
* Fixed a bug in Blinding Dart's tooltip


Twisted Fate

* Destiny slow reduced to 30% from 45%


Zilean

* Rewind Cooldown reduced to 18/15/12/9/6 from 30/28/26/24/22, but will no longer affect itself


Items

* Fixed a tooltip error with Mejai's Soulstealer
* Increased the range of Oracle's Elixir sight by 50
* Fixed a tooltip error with Guinsoo's Rageblade
* Fixed a bug where the first time you attacked a target in an attack cycle, Guinsoo's Rageblade would not function
* Guinsoo's Rageblade now triggers on spell cast in addition to hitting a target
* Executioner's Calling: Reduced the duration of Mourning to 8 from 12
* Void Staff recipe changed- Now requires Blasting Wand + Amplifying Tome + 1000g
* Archangel's Staff recipe cost reduced to 1000g from 1050g


General

* Updated character tags for new characters in PVP.net
* Baron Nashor now adds a debuff to his primary attack target- "Voracious Corrosion" reduces the target's attack speed by 60%.
* The In-Game Chat system has been improved:
o All chat commands are now case insensitive when looking up User Names (ie: you can type "lima beans" instead of "Lima Beans" or “volibar” instead of “Volibar”)
o Typing names with spaces into chat commands no longer requires you to put the name into quotes
o “/ignore” should now function correctly, syncing with your PVP.net ignore list and preventing you from receiving messages people on your ignore list in game
o You are also now able to “/ignore” people in game that are not on your friend list
o “/ignore” can now be accessed with “/squelch” as well
o “/help” can now be accessed by “/?” as well
o “/surrender” can now be used with “/ff” as well, and “/nosurrender” by “/noff”
o “/w” can now be accessed with “/msg” as well
o Fixed an issue that was causing “/r” to incorrectly remember the last person who whispered you
o Improved all feedback and error reporting for all commands
* Fixed several game server crashes
* Made consumables/activatable items in your inventory easier to click
* Fixed an issue where items in shop would get corrupted and you would not be able to buy them


Healing Reduction

* Healing Reduction effects no longer stack


Masteries

* Burning Embers no longer gives a placeholder buff icon while active


Additional info:
League of Legends (PC)
Genre: DBG

Thursday, December 17, 2009

League of Legends Patch Notes v1.0.0.63

Here's the new League of Legends changelog.


PVP.net version 33.17

* New Champion Information Pages and Champion Art! If you view the Champion Information Page (either via the Store Info button, Champion Select, or the Champion Browser in the Summoner Profile) you will see a new layout and new champion art
* Icons and Art for champions have been updated across PVP.net
* PVP.net will now automatically flag a user as “Away” after being idle. Also, users can manually toggle their status icon in their buddy list by clicking on it
* On the PVP.net landing page, there is now an “Enter Chat” button that will automatically put the user into a public chat room
* Skin selection is more prominent at the end of Champion Select
* XP / IP Boosts should now show their duration in their tooltips
* You can now automatically join a chat room each time you log in via the contextual options menu for each chat room
* Fixed a bug with renaming Rune Book pages
* Fixed a bug with the UI for joining custom chat rooms
* Fixed a bug with vertical scroll bars not displaying properly at some resolutions


League of Legends version 1.0.0.63

Death Recap

* League of Legends now includes Death Recap, a helpful feature for both new and veteran players alike, which shows the major sources of damage that led to a Champion’s demise. When a player’s Champion has been slain, the player can open the Death Recap window which will summarize all of the fatal damage they received during their final moments. The Death Recap window not only provides informative tips on how to avoid being killed by the same champion and spells again, but also displays the items the killing and assisting Champions have, and the stats of those items. The fatal damage taken is broken down on an integer and percentage basis, so that players can have a complete and thorough understanding of exactly how they were taken down.


Champions

* NEW: Nidalee, The Bestial Huntress
o Javelin Toss (Human): Nidalee tosses her javelin at long range, dealing increased damage the farther the javelin travels (up to 250%)
o Bushwhack (Human): Nidalee creates a camouflaged trap that, when sprung, will reveal the target and deal damage. Champion Armor and Magic Resistance are reduced by a percentage for the duration of the debuff. Traps are visible to enemies
o Primal Surge (Human): Nidalee calls upon her bestial heritage to heal an ally champion and grant them an attack speed bonus for a short duration
o Aspect of the Cougar (Ultimate): Nidalee may freely transform between a human and a cougar at no cost. While in cougar form all of her attacks are melee and she gains additional dodge and movement speed. Leveling this skill increases the effects of her cougar abilities
+ Takedown (Cougar): Nidalee jumps at the throat of her target, dealing her attack damage plus a static bonus. The damage of this skill increases the lower life percentage the target has
+ Pounce (Cougar): Nidalee pounces forward, dealing damage in a small radius.
+ Swipe (Cougar): Nidalee slashes wildly in front of her, dealing moderate damage in a large area
+ Prowl (Passive): Nidalee gains additional movement speed when moving through or out of brush
* Amumu
o Fixed a bug where Despair’s damage was incorrectly being calculated off of Amumu’s health instead of each nearby enemy’s
o Fixed an inconsistency in Despair's damage where the first tick was dealing a different amount than subsequent ticks
* Annie
o Basic Attack Projectile Speed increased to 1200 from 780
* Ashe
o Fixed a bug where Volley could hit a target multiple times per cast if the target was immune to buffs
o Enchanted Crystal Arrow no longer reveals Ashe to enemies that cannot see her
* Cho'Gath
o Rupture Slow Duration reduced to 3 seconds from 4
* Corki
o Phosphorous Bomb
+ Area of effect reduced to 225 from 250
+ Mana Cost increased to 90/100/110/120/130 from 70/85/100/115/130
+ Fixed a bug causing Phosphorous Bomb's particle to show above the fog of war, even without vision of that area
+ Fixed a bug where Phosphorous Bomb placed a buff on Corki saying he would miss on attacks
+ Fixed a bug where the vision granted by Phosphorous Bomb disappeared upon using a basic attack
o Valkyrie
+ Cast range reduced to 700 from 900
+ Mana Cost increased to 100 from 100/90/80/70/60
o Missile Barrage
+ Small Missile area of effect reduced to 200 from 225
+ Large Missile area of effect reduced to 300 from 350
+ Mana Cost increased to 25/30/35 from 20/25/30
* Dr. Mundo
o Fixed a bug where Infected Cleaver would delay for a short period if cast immediately after the cooldown ended
* Fiddlesticks
o Stats: Movement Speed increased to 300 from 290
* Gangplank
o Cannon Barrage no longer reveals Gangplank to enemies when cast
o Fixed a bug where Cannon Barrage's particles showed above the fog of war, even if you didn't have vision of the area
o Fixed a bug where Gangplank would fail to close distance to cast Parrrley or Raise Morale if Cannon Barrage was occurring
* Heimerdinger
o CH-1 Cuncussion Grenade
+ Particle no longer shows through the fog of war
+ Projectile Speed increased to 750 from 650
o H-28G Evolution Turret
+ Gold given on death reduced to 12 from 15
+ Turret Range increased to 575 from 550
o Hextech Micro-Rockets (Remake):
+ Heimerdinger fires a rocket at up to 1/1/2/2/3 random visible enemy champion(s)
+ Cooldown reduced to 20 from 23
+ Mana Cost reduced to 70/90/110/130/150 from 80/105/130/155/180
o UPGRADE!!! Mana Cost reduced to 100 from 125
o Stats
+ Basic Attack Projectile Speed increased to 1400 from 1200
+ Health per level increased to 75 from 70
+ Damage per level increased to 3 from 2.5
* Janna
o Monsoon
+ Cleaned up knock back effect to hit the correct area, increased knock back distance, and made knock back more consistent
+ Duration reduced to 4 from 6
+ Heal per tick increased to 90/150/210 from 60/100/140
+ Ability Power Ratio increased to .35 from .25
o Howling Gale
+ Mana Cost reduced to 80/100/120/140/160 from 110/130/150/170/190
+ Cooldown reduced to 11 from 12
o Zephyr Cooldown reduced to 13/12/11/10/9 from 14/13/12/11/10
* Jax
o Improved Leap Strike's responsiveness; you can now move much sooner after striking (but not attack)
* Karthus
o Requiem no longer reveals Karthus to enemies when cast
o Basic Attack Projectile Speed increased to 1200 from 800
o Lay Waste Ability Power coefficient increased to .3/.6 from .25/.5
o Lay Waste Damage increased to 40/60/80/100/120 (x2) from 35/55/75/95/115
o Defile Ability Power coefficient increased to .25 from .2
* Kayle
o Righteous Fury now triggers spell cast effects (such as Sheen and Tear of the Goddess)
* Malphite
o Removed Cast Animation for Brutal Strikes
o Stats: Base Armor increased to 16 from 7
* Morgana
o Fixed a bug causing Tormented Soil to appear above the fog of war, even without vision of the area
* Nunu
o Absolute Zero base Damage increased to 625/875/1125 from 500/700/900
* Shaco
o Jack in the Box's fear range will now match the activation range
* Sivir
o Basic Attack Projectile Speed increased to 1200 from 800
o Spiral Blade Damage modified to 60/115/170/225/280 from 75/125/175/225/275
o Spell Shield Mana Restore on Spell Block reduced to 125 from 150
o Fixed a bug with On the Hunt causing it to last too long on allies
o On the Hunt Attack Speed reduced to 25/45/65% from 25/50/75%
o On the Hunt Movement Speed reduced to 30% from 35%
* Teemo
o Fixed a bug where Bantam Trap was granting vision of an area for too long after an enemy triggered it
o Camouflage time to Stealth reduced to 4.5 seconds from 6 seconds
* Tryndamere
o Bloodlust Cooldown increased to 20/18/16/14/12 from 12 at all levels
o Mocking Shout Duration reduced to 4 from 5 seconds
o Slash bonus Damage decreased to 40/90/140/185/240 from 60/105/150/195/240
o Undying Rage Cooldown increased to 130/115/100 from 120/100/80
o Battle Fury bonus Crit % reduced to 25% at all levels from 30/40/50% at levels 1/6/12
* Twisted Fate
o Pick a Card Gold Cards now only stun the unit directly hit (they will now slow surrounding units instead of stunning them)
o Pick a Card Duration reduced to 10 from 15
o Destiny no longer reveals Twisted Fate to enemies when cast
o Gate Cooldown increased to 120/105/90/75/60 from 90/75/60/45/30
o Gate Mana Cost increased to 80 from 80/70/60/50/40
* Udyr
o Stances
+ Reduced the shared cooldown on abilities to 2.5 from 3 seconds
+ Reduced the reactivation cooldown on abilities to 6 from 9 seconds
o Bear Stance
+ Mana Cost reduced to 75/65/55/45/35 from 80/70/60/50/40
+ Duration between stuns reduced to 5 at all ranks from 9/8/7/6/5
+ Activation Movement Speed per rank increased to 18/22/26/30/34 from 6/12/18/24/30
+ Activation duration modified to 2/2.5/3/3.5/4 from 3
o Phoenix Stance
+ Mana Cost reduced to 75/65/55/45/35 from 80/70/60/50/40
+ AP scaling on both components of Phoenix stance increased to .25 from .2
o Turtle Stance
+ Mana Cost reduced to 75/65/55/45/35 from 80/70/60/50/40
+ Ability Power ratio on Turtle Shell increased to .5 from .35
+ Fixed a bug where the health and mana restored from Turtle Stance were not taking damage from items into account
o Tiger Stance
+ Mana Cost reduced to 75/65/55/45/35 from 80/70/60/50/40
+ Attack Speed % increased to 24/33/42/51/60 from 20/27.5/35/42.5/50
+ Each hit should now trigger lifesteal effects.
+ Fixed a bug where the first hit in Tiger Stance was dealing a third of the damage it should
+ Duration for Tiger Strike's damage increased to 3 from 2 seconds
o Monkey's Agility
+ Attack Speed per Stack increased to 15% from 12%
+ Fixed a bug where the different stacks of this buff would sync up and drop off at the same time
o Stats
+ Base HP increased to 526 from 490
+ Base Movement Speed increased to 320 from 310
+ HP per Level increased to 99 from 83
+ MP per Level increased to 30 from 25
+ Damage per Level increased to 3.2 from 2.4
+ HP Regen per Level increased to .15 from .11
o Updated recommended items
* Zilean
o Basic Attack Projectile Speed increased to 1200 from 900


Summoner Spells

* Promote has been removed until we can remake it to be better for casual pushing, but less useful when stacked
* Demolisher (Promote Mastery) has been removed until Promote is reintroduced
* Cleanse (remake)
o No longer provides debuff immunity (but still removes debuffs when cast). Provides a 50% duration reduction to stuns, slows, taunts, fears, snares, sleeps and immobilizers for the next 3 seconds
o Cooldown increased to 120 from 100
* Willpower (Cleanse Mastery): Cooldown Reduction reduced to 20 from 30
* Clarity
o Cooldown reduced to 180 from 270
o Base Mana Restore increased to 160 from 100
o Mana Restore per level increased to 30 from 25
* Changed Flash’s targeting type so it no longer requires a location click; now it uses the location of the cursor
* Fixed a bug where attempting to cast Flash extremely far distances away would cause the champion to move, instead of teleporting in that direction
* Fixed a bug with Teleport where the spell could be cast on a minion right before it died, allowing the player to Teleport invisibly to a location


Items

* All items have had the following stats changed: Hit points -10%, Armor -10%, Magic Resist -5%
* Thornmail
o Combine Cost increased to 1000 from 600
o Armor increased to 100 from 70
o Damage Return increased to 25% from 20%
* Deathfire Grasp
o Ability Power reduced to 60 from 65
o Mana Regeneration per 5 reduced to 10 from 15
o Max HP% Damage increased to 30% from 25%
o Ability Power Ratio increased to 3.5% from 3%
* Fixed a bug with Innervating Locket where it would not proc on your first spell cast
* Fixed a bug with Innervating Locket where it sometimes would not proc when it should
* Madred's Bloodrazors
o Damage reduced to 30 from 35
o Armor reduced to 25 from 30
o Max HP% Damage increased to 4% from 3%
o Max HP% caps at 4500
* Leviathan
o Combine Cost increased to 800 from 600
o Health reduced to 180 from 215
o Health per stack reduced to 32 from 37.5
* Mejai's Soulstealer
o Combine Cost reduced to 800 from 1000
o Cooldown Reduction increased to 15% from 10%
o Removed Health/Mana Restore on Kill
o Ability Power per Stack increased to 10 from 8
* Rylai's Crystal Scepter slow duration increased to 2 seconds from 1.5 seconds.
* Rylai’s Crystal Scepter will now trigger on dealing non-periodic Spell Damage, instead of spell hit. This means that spells like Destiny or Time Warp, which previously triggered the effect, won’t anymore; however, Rupture will now slow on dealing damage instead of on the initial cast, Powerball will now trigger the effect when you hit units, etc.
* Mercury Treads Magic Resist reduced to 30 from 35.
* Chalice of Harmony Magic Resist reduced to 35 from 40.
* Elixir of Agility Attack Speed reduced to 15%-25% from 25%-35%.
* Elixir of Agility Critical Strike chance reduced to 15% from 20%.


General

* Holiday Cheer has been added to the Winter Map
* Reduced First Blood Bonus Gold to 100 from 150
* Dragon Respawn Time increased to 6 minutes from 5 minutes
* Dragon Global Gold reduced to 130 from 165
* Death Timers (Summoner's Rift)
o Reduced Percent Increase per Minute to .02 from .024
o Reduced Percent Cap to 1.5 from 1.75 (this reduces the max death timer to 75 from 87.5
* Towers and buildings that are not currently targetable will no longer display a healthbar
* Instant cast spells like Yeti’s Bloodboil can now be cast while chasing a unit with another spell/attack
* Fixed several crash bugs
* Fixed a bug related to spells that would appear to go on cooldown, but actually were not cast
* Made some improvement in movement for machines that experience regular lag


Turrets

* Base Health increased to 1300 from 1200
* Increased damage growth per minute to 6 from 5
* Global Experience given on death reduced to 240 from 270
* Removed late game Turret Armor and Magic Resistance decay


Runes

* Increased the effectiveness of Attack Damage per level runes by 11.1%
* Increased the effectiveness of Attack Speed runes by 150%
* Increased the effectiveness of Magic Penetration runes by 13.6%
* Reduced the effectiveness of flat Health runes by 17.6%
* Reduced the effectiveness of Armor and Armor per level runes by 10%
* Reduced the effectiveness of Magic Resist and Magic Resist per level runes by 10%
* Clarity Seals of all tiers can now be obtained through the store and the combiner


Baron Nashor

* Increased Spawn Time to 15 minutes from 8 minutes
* Reduced Global Gold to 250 from 300
* Reduced Max Damage / Ability Power granted by Exalted with Baron Nashor to 40 from 50

League of Legends is a DotA Based Game developed by Riot Games.

Sunday, December 13, 2009

League of Legends v0.9.25.21 Release Notes

League of Legends v0.9.25.21
Release Notes
Genre: DBG (DotA Based Game)


New Features

* New Tutorial Now Playable: Tutorial is a new option choice after selecting Play from the landing page
* New Announcer System: New Announcer Voice and New Announcement Text. Players that have changed their default audio settings may want to adjust the volume levels in game like so (100 is all the way to the right):
o Master Volume: 100
o Music: 50
o Sound Effects: 100
o Characters: 50
o Announcer: 50
* New Alternate Attack Animations: Now certain champions have alternate and critical strike attack animations. We will be adding more animations for more champions in future releases
* Players who disconnect or leave a game prematurely will have their character automatically use Recall back to base.
* Pets can now be controlled after selecting them with a left mouse click. Left clicking elsewhere or pressing escape will return selection to the hero. (Original Pet control through alt clicking is still in place and can be used instead)



Champions

* A New Champion Approaches: Nasus, the Curator of the Sands
o Siphoning Strike: Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.
o Wither: Nasus ages his target, decelerating their movement and attack speeds over 5 seconds.
o Spirit Fire: Nasus unleashes a delayed spirit flame at a location, dealing damage and reducing the armor of enemies who stand on it.
o Avatar of Death: Nasus assumes his true form, the Avatar of Death. While in this form he gains additional Health and Attack Speed, and drains nearby enemies' max health and converts it into bonus damage for the duration of the skill.
o Soul Eater (Passive): Nasus drains his foe's spiritual energy, giving him a natural Lifesteal.


* Anivia
o Glacial Storm
+ Now cancels if Anivia is stunned/silenced
o Flast Frost
+ Timer before Flash Frost can explode reduced by .2 seconds
o Crystalize
+ Reduced the duration of the push effect
o Frost Bite
+ Reduced Base Damage from 55/90/125/160/195 to 55/85/115/145/175
o Rebirth
+ Now goes on cooldown even when it doesn't complete


* Annie
o Incinerate
+ Increased Ability Power Ratio from .5 to .6
o Summon: Tibbers
+ Increased Ability Power Ratio from .6 to .7


* Blitzcrank
o Static Field
+ No longer silences
+ Reduced Cooldown from 60 to 40
o Rocket Grab
+ Increased Projectile Speed from 1550 to 1800


* Corki
o Stats
+ Reduced Base Mana Regen from .88 to .8
+ Reduced Mana Regen per Level from .08 to .07
o Phosphorous Bomb
+ Reduced Blind Miss Chance from 50% to 35%
+ Increased Mana Cost from 60/75/90/105/120 to 70/85/100/115/130
o Gatling Gun
+ Reduced Damage % from 33 to 25
o Valkyrie
+ Reduced Ability Power Ratio from .8 to .4
o Missile Barrage
+ Increased Cooldown between new missiles from 12 to 14
+ Increased Mana cost from 15/20/25 to 20/25/30


* Dr Mundo
o Stats
+ Increased Armor per Level from 3.5 to 4
o Infected Cleaver
+ Increased Projectile Speed from 1500 to 2000
+ Reduced Projectile Size from 90 to 80


* Evelynn
o Shadow Walk
+ Increased Duration from 12/18/24/30/36 to 20/30/40/50/60


* Fiddlesticks
o Terrify
+ Reduced Duration from 1.5/2/2.5/3/3.5 to 1/1.5/2/2.5/3
+ Reduced Cooldown from 15 to 12.5
o Drain
+ Reduced Maximum Duration from 8 to 6
+ Reduced Cooldown from 15 to 12
o Dark Wind
+ Reduced Damage from 115 to 100
+ Reduced Silence from 1 + 1 sec per stack to .75 + .75 sec per stack
+ Reduced Cooldown from 18 to 15
o Crowstorm: (Remake) Now targets a location to teleport to when channeling completes (built in mini flash)
o Passive (Remake): negative Magic Resist Aura Debuff


* Gangplank
o Stats
+ Lowered Base Armor from 22 to 20
+ Increased Armor per Level from 2.2 to 2.8
+ Lowered Base Crit from 3.7 to 3
+ Increased Magic Resist per Level from 0 to 1.25
o Cannon Barrage
+ Increased Damage per Cannonball from 150/200/250 to 160/220/280
+ Increased Slow % from 40/50/60 to 40/55/70


* Janna
o Changed name from the Avatar of Air to the Storm's Fury
o Zephyr
+ Increased Cast Speed
+ Now properly labeled as a slowing spell


* Katarina
o Stats
+ Added 1.25 Magic Resist per level
o Bouncing Blades
+ Increased Healing Reduction duration from 3 to 7
o Killer Instinct
+ Modified Cooldown from 20 to 23/21/19/17/15
+ Changed Stacking Attack Speed to Stacking +4/5/6/7/8 Damage
o Shunpo
+ Now applies damage after the teleport
+ Can no longer Shunpo to yourself
+ Reduced Ability Power Ratio from 1 to .8
+ Fixed a bug that caused Katarina to have a mana bar
+ Now slows for 15% with Rylai's Scepter
o Death Lotus
+ Now slows for 15% with Rylai's Scepter
+ Now scales on either 20% of Ability Power of 15% or Physical Damage (whichever is higher)
o Updated Recommended Items


* Kayle
o Righteous Fury
+ Adjusted values to be 6/12/18/24/30 Damage with 20/25/30/35/40% Cleave
+ Now Instant Cast
o Intervention
+ Increased Cast Range from 800 to 1300
+ Increased Invunerability Duration from 4 to 4/5/6
+ Modified Mana Cost from 80 to 100/75/50
+ Increased Cooldown from 60/50/40 to 75/60/45
o Holy Fervor
+ Name changed to Vengeance
+ Increased Attack Speed Bonus per stack from 20% to 25%
o Reckoning
+ Now deals a bonus 25% Damage if Vengeance is Active
o Divine Blessing
+ Increased Heal from 60/90/120/150/180 to 60/95/130/165/200
o Updated Recommended Items


* Morgana
o Black Shield
+ Reduced Shield Amount from 100/200/300/400/500 to 100/150/200/250/300
+ Increased Cooldown from 14 to 15
o Dark Binding
+ Reduced Duration from 3/3.25/3.5/3.75/4 to 2.5/2.75/3/3.25/3.5
+ Reduced Range from 1400 to 1300
o Tormented Soil
+ Reduced Cooldown from 14 to 12


* Nunu
o Absolute Zero
+ Reduced Duration from 4 to 3
+ Reduced Damage from 500/750/1000 to 375/550/750
+ Increased Slow % from 40 to 45%


* Rammus
o Powerball
+ Made it easier to hit immobile targets


* Ryze
o Desperate Power
+ Now properly shows the particle


* Singed
o Poison Trail
+ Increased Damage from 20/30/40/50/60 to 22/34/46/58/70
o Insanity Potion
+ Replaced missing tooltip
o Empowered Bulwark
+ Reduced Mana to Health Ratio from 30% to 25%


* Sion
o Death's Caress
+ Can now be deactivated after 2 seconds!!!
+ Cooldown changed to 8 seconds after spell ends


* Soraka
o Infuse
+ Now deals 80% of the mana restore in damage (.4 Ability Power Ratio)
o Starcall
+ Reduced Cast Time


* Tristana
o Detonating Shot
+ Now properly costs mana
o Rocket Jump
+ Now procs effects of AoE spells


* Tryndamere
o Slash
+ Fixed an issue with it not working when out of range

* Twisted Fate
o Pick a Card
+ Fixed double red/gold carding issues
+ Added Ability Power Ratio

* Twitch
o General
+ Increased Acquisition Range from 475 to 600
o Spray and Pray
+ Increased Projectile Speed from 1600 to 2800
+ Updated Tooltip to properly state that all targets take 100% damage
+ Made Spray and Pray more accurate
+ Increased Width from 50 to 60


Items

* NEW: Deathfire Grasp: Mid Tier Ability Power / Magic Resist Item: When you hit a unit with a spell, you damage it for 10% of their current health (5% for multi target spells). Deals reduced damage if your last cast was fewer than 4 seconds ago
* NEW: Brutalizer: Low Tier Damage / Armor Penetration Item: 10% Cooldown Reduction
* Elixir of Fortitude: Modified Health from 350 to 230 - 400 (based on level)
* Elixir of Agility: Modified Critical Strike % from 20 to 12 - 21 (based on level)
* Thornmail: Now reflects damage calculated before Armor
* Mejai's Soulstealer: Now gains 5 Ability Power on Assist
* Heart of Gold: Reduced Sell Back from 70% to 50%
* Banshee's Veil: Increased Cooldown from 25 to 30
* Rylai's Scepter: Reduced Single Target Slow from 40% to 35%
* Nashor's Tooth
o Removed Blasting Wand component, Replaced with Fiendish Codex
o Increased Cooldown Reduction from 20 to 25%
* Ruby Sphere
o Reduced Cost from 500 to 475
o Reduced Health from 215 to 200
* Blasting Wand: Reduced Cost from 880 to 860
* Boots of Mobility
o Fixed an issue causing you to retain the movement speed 5 despite dealing damage
o Reduced movement speed 5 reset time from 7 to 5
o Updated Tooltip
* Madred's Bloodrazor: Increased Max Health damage from 2% to 2.5%
* Last Whisper: Reduced Combine Cost from 750 to 500
* Rejuvination Bead: Reduced Health Regen from 10 to 8 per 5
* Doran's Shield: Reduced Health Regen from 10 to 8 per 5
* Regrowth Pendant: Reduced Health Regen from 17.25 to 14 per 5
* Philosopher Stone
o Reduced Health Regen from 28 to 22.5 per 5
o Reduced Mana Regen from 12 to 10 per 5


Summoners

* New Spell: Ignite: Deals 50 damage plus 25 damage per level over 5 seconds. This damage is not lowered by armor or magic resistance.
* New Spell: Clarity: Restores 100 + 15 x level Mana to your Champion and 50% of that to nearby allies.
* New Mastery: Burning Embers: While your Ignite spell is on cooldown, your champion has an additional 10 ability power.
* New Mastery: Insight: Clarity will now grant 100% of mana to allies.
* Teleport: Increased Cooldown from 4 ½ minutes to 5
* Cleanse: Reduced Cooldown from 120 to 100
* Fortify: Now applies Splash Damage


Turrets

* Moved Turrets to allow players to path around them on Summoner Rift
* Turrets can no longer be dodged
* Rotated Turrets to face the proper direction
* Decreased Global XP from 300 to 270
* Decreased Attack Range from 750 to 700
* Turrets now gain scaling damage per hit against champions
o 1st shot = 75% damage
o Each additional shot increases damage by 25% (200% cap)
o Damage bonus clears after 4 seconds of not attacking a champion


HUD Changes and Optimizations

* Shop: Higher level item builds are now on the top instead of the right hand side
* Shop: The home button in the left pane was changed to a icon
* Top Bar: Kill/Death/Assist labels were changed to icons: Dagger, Skull and Hand respectively
* Character Info: Re-skinned the borders for the character info to match the look of the interface
* Character Info: Widened the window
* Options window(s): Widened the window
* Optimizations to performance of the HUD at lower frame rates
* Added Stop ‘V’ and when holding down Hold ‘H’ it works like stop until it’s lifted.


General

* Fixed a bug which made some icons show up with incorrect colors.
* Baron Nashor: Can no longer be outranged by Lich, Tristana, or Cardmaster
* Recall: Now has a buff icon and sound
* Summoning Beacon particles at the start of the game.
* Load Time Optimizations
* Bandwidth Optimizations
* Crash Bug Fixes
* Fixed a problem with units rotating during attacks at odd times
* Fixed a bug with pathfinding related to pathing through Brush
* Multiple clicking for movement fixed (ie the system no-longer ignores clicks)
* Reduced the size League of Legends takes up on disk
* Client memory footprint improvements
* Corpses no longer grant sight client side (FOW bug)



PVP.net v0.27.105

* Added Support for the New Tutorial
* Fixed a bug where new accounts would not get XP after their first game played
* Removed the Buddies Tab from the Summoner Profile

Thursday, September 10, 2009

League of Legends Patch v0.9.22.18

This is the League of Legends Patch v0.9.22.18
Enjoy!

* New Map Textures in the Bases
* Fixed a couple of crash bugs
* Blitzcrank
o Power Fist
+ Increased Cooldown from 8/7/6/5/4 to 9/8/7/6/5
o Rocket Grab
+ Increased Range from 1000 to 1050
+ Increased Cooldown from 20/19/18/17/16 to 22/21/20/19/18
o Reduced Ability Power Ratio from 1 to .8
o Overdrive
+ Increased Cooldown from 20 to 22


PVP.net v0.26.19

* Fixed some bugs that was causing players to have long queue times
o Please let us know if you are still experiencing long queue times.
* Fixed some bugs that was causing players to be told they need to reconnect to a game that no longer existed
o Please let us know if you witness this behavior still
* Fixed a bug where if you tried to close PVP.net when in the matchmaking queue you would be warned that you’d be flagged as a leaver.

Wednesday, September 9, 2009

League of Legends Patch v0.9.22.16

This League of Legends changelog was released on September 2 2009.

League of Legends v0.9.22.16


New Features

* New Surrender Function Prototype
o Type /surrender in the in-game chat to start a vote
o Once a vote is started type /surrender if you want to surrender or type /nosurrender if you do not want to surrender in the in game chat
o If enough vote for a surrender, the game will end after 30 seconds
o You cannot surrender for the first 15 minutes of a match.
o GUI Component coming soon!
* Two New Bots: Sivir and Minotaur
* Bots now have Two difficult settings Medium and Easy
* New In game Chat
o New Hotkey Z: Brings up chat history
o The window can be moved around using the blue drag bar
* New Loading Screen
* New Scoreboard
* Minion Kills now displaying the correct values


Champions

* A New Champion Approaches: Blitzcrank, the Great Steam Golem
o Rocket Grab - Blitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him.
o Overdrive - Blitzcrank super charges himself to increase Movement Speed and Attack Speed. However, when this effect ends his movement speed is decreased by 25% for 3 seconds.
o Power Fist - Blitzcrank charges up his fist to make his next attack deal double damage and pop up his target into the air.
o Ultimate: Static Field - Passive: While Static Field is ready to be activated, lighting arcs off of Blitzcrank to hit a random nearby enemy every 3.5 seconds. Active: Deals a large amount of Magic Damage and silences nearby enemy champions.
o Passive: Mana Barrier - Blitzcrank's Mana Barrier can activate once a minute when he hits 200 Health. This creates a Mana Shield, which absorbs damage dealt to Blitzcrank, up to 50% of his current mana, lasts 10 seconds and refunds any unspent mana.

* A New Champion Approaches: Janna Windforce, the Avatar of Air
o Howling Gale - Janna is able to create a small storm that grows in size with time. On release, this storm will fly towards the direction it wast cast in, dealing damage and knocking away any enemies in its path.
o Zephyr - Janna summons an air elemental that passively increases her movement speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's movement speed.
o Eye of the Storm - Janna conjures a defensive gale that shields her target from incoming damage while increasing their physical damage.
o Ultimate: Monsoon - Janna surrounds herself in a magical storm throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
o Passive: Tailwind - Janna increases the movement speed of herself and allies by 3%.

* A New Champion Approaches: Malphite, the Shard of the Monolith
o NOTE: Malphite currently has placeholder icons.
o Ground Slam - Malphite slams the ground sending out a shockwave that deals damage based on his armor and reduces the attack speed of enemies for 4 seconds.
o Seismic Shard - Using his primal elemental magic, Malphite sends a shard of earth through the ground at his foe, dealing damage and stealing movement speed for 6 seconds.
o Brutal Strikes - Active: Malphite's damage is increased by a large %. Passive: Malphite's attacks deal damage to units around his target.
o Ultimate: Unstoppable Force - Malphite ferociously charges to a location, damage enemies and knocking them into the air when he reaches that location.
o Passive: Granite Shield - Malphite summons a shield of rock that absorbs 10% of his maximum health. If Malphite has not been hit, this effect will recharge after 10 seconds.

* A New Champion Approaches: Dr Mundo, the Madman of Zaun
o Infected Cleaver - Dr. Mundo hurls his cleaver, dealing damage equal to a % of his target's current health and decreasing their movement speed by 40%.
o Burning Agony - Active: Dr. Mundo drains his health to deal continual damage to nearby enemies. Passive: While not active, Dr. Mundo regenerates a % of his max health per second.
o Masochism - Increases Dr. Mundo's physical damage by a flat amount for 5 seconds. In addition, he gains an additional amount of damage for each percentage of health he is missing.
o Ultimate: Sadism - Dr. Mundo sacrifices a portion of his health for increased movement speed, reduced cooldowns, and drastic health regeneration.
o Passive: Adrenaline Rush - The duration of crowd control effects on Dr. Mundo are reduced by 30%.

* Gangplank
o Raise Morale
+ Reduced Cooldown from 30 to 25
+ Activating this skill no longer removes Morale Boost from himself (he now gets double effect for the duration)
+ Reduced Movement Speed Bonus from 4/6/8/10/12% to 2/4/6/8/10%
o Remove Scurvy
+ Increased Ability Power Ratio from .3 to 1
+ Modified Mana Cost from 55/60/65/70/75 to 65
+ Modified Cooldown from 20 to 30/27/24/21/18
+ Reduced cast time to make it a quicker cast
* Gemknight
o Imbue
+ Increased the self heal component up to 40% from 25%
+ Reduced Cooldown Reduction on Hit from 2/2.25/2.5/2.75/3 to 2
+ Modified Cooldown from 20 to 20/19/18/17/16
+ Increased Heal from 90/130/170/210/240 to 90/135/180/225/270
o Shatter
+ Shatter now always yields +10/15/20/25/30 Armor to Gemknight (regardless of if it is on cooldown)
+ While available, the skill provides a +10/15/20/25/30 Armor aura to allies / self
+ Activating the ability deals damage and reduces opponents armor by -10/15/20/25/30
o Dazzle
+ Is fabulous
+ Increased Cooldown from 13/12/11/10/9 to 14/13/12/11/10
+ Damage now scales by range (more damage the closer you are)
+ Increased Damage from 80/130/180/230/280 to 80/160/240/320/400
+ Reduced Max Stun from 2.5 to 2
+ Made Tooltip easier to understand
o Radiance
+ Modified Mana Cost: In now costs 10 + a cumulative 10/15/20 per second it is on
+ Now Instant Cast
+ Made Tooltip easier to understand
* Sivir
o Spiral Blade
+ Reduced Damage from 80/110/140/170/200 (x2) to 75/100/125/150/175 (x2)
+ Reduced Cost from 80/95/110/125/140 to 80/90/100/110/120
+ Reduced Cooldown from 10 to 9
o Ricochet
+ Increased damage reduction per bounce from 23% to 25%
* Amumu
o Bandage Toss
+ Improved skill shot speed / ease of use (this should especially help chasing champions)
o Despair
+ Increased Health Drain from 2/2.25/2.5/2.75/3 to 2.3/2.6/2.9/3.2/3.5
* Annie
o Infernal Guardian
+ Renamed to Summon: Tibbers
* Soraka
o Astral Blessing
+ Particle now refreshes correctly
o Starcall
+ Reduced Cooldown from 4 to 3
o Consecration
+ No longer displays a particle
* Lich
o Fallen One
+ Reduced Ability Power Ratio from .7 to .6
o Lay Waste
+ Increased Mana Cost from 18/26/34/42/50 to 24/32/40/48/54
o Defile
+ Modified Mana Regen on Kill from 15/25/35/45/55 to 20/27/34/41/48
+ Removed the Kill a Champion mana regen effect
+ Increased Mana Cost from 25/35/45/55/65 to 30/40/50/60/70
* Tristana
o Draw a Bead
+ Reduced Range from 0-180 to 0-162
* Cryophoenix
o Flashfrost
+ Increased Cooldown from 12/11/10/9/8 to 13/12/11/10/9
+ New Missile Particle
o Glacial Storm
+ Gave it a 1 sec c/d upon casting
+ Removed an errant 'say'
+ Reduced Movement Slow from 30% to 25%
* Teemo
o Bantam Trap
+ Gave it a new explosion particle
o Stats
+ Increased Mana Gain per Level from 30 to 40
* Chronokeeper
o Chronoshift
+ Increased Cooldown from 160/140/120 to 180/160/140
+ Fixed a bug which caused issues with Cryophoenix's Rebirth
* Morgana
o Soul Shackles
+ Increased Cooldown from 80 to 90
o Soul Siphon: Fixed
o Black Shield
+ No longer removes Chronoshift
* Judicator
o Reckoning
+ Modified Damage from 90/150/210/265/325 to 80/140/200/260/320
* Singed
o Insanity Potion
+ Modified +Stats from 30/50/70 to 35/50/65
* Kassadin
o Riftwalk
+ Reduced Mana Cost from 110 to 100
o Force Pulse
+ Increased Charge # Requirement from 4 to 6
* Minotaur
o Colossal Strength
+ Increased +Dmg to Turrets from 20/30/40/50% to 20/40/60%
* Evelynn
o Silent Killer
+ No longer reduces damage from turrets
o Hate Spike
+ Modified Mana Cost from 6/12/18/24/30 to 8/12/16/20/24
o Shadow Walk
+ Fixed a bug that caused it to cost double mana after the first cast
* Twitch
o Ambush
+ No longer costs mana to turn off
* Cho'Gath
o Feast
+ Reduced Size per stack from .9/.15/.18 to .7/.11/.15
o Feral Scream
+ Reduced Cooldown from 20 to 17
o Rupture
+ Increased Range from 800 to 900
+ Modified Mana Cost from 80/95/110/125/140 to 80/90/100/110/120
o Vorpal Spikes
+ Increased Damage from 20/40/60/80/100 to 40/60/80/100/120
+ Increased Ability Power Ratio from .25 to .33
* Armordillo
o Powerball
+ Gave it a 1 sec c/d upon casting
+ Modified the Slow% from 40/45/50/55/60 to 28/36/44/52/60
+ Modified Mana Cost from 80/95/110/125/140 to 90/100/110/120/130
+ Updated tooltip to not say it stuns (since it doesn't)
* Tryndamere
o Mocking Shout
+ Reduced Slow % from 30/40/50/60/70 to 20/30/40/50/60
* Jax
o Counter-Strike
+ Increased Cooldown from 4 to 4.5
+ Reduced Ability Power from 1 to .8
+ Reduced Dodge% from 10/12.5/15/17.5/20 to 10/12/14/16/18
o Relentless Assault
+ Reduced Attack Speed per Level from 8/12/16% to 6/10/14%
o Empower
+ Can no longer crit
+ Fixed an issue causing Empower to not proc
* Veigar
o Dark Matter
+ Reduced Impact Delay Time 2 to 1.6 secs
+ Entropy remake
+ Veigar steals 20% of each nearby enemy champion’s Ability Power. The amount stolen per target cannot exceed five times Veigar’s level.


Items

* Vampiric Scepter: Increased Lifesteal from 10% to 12%
* Abysal Scepter: Reduced Magic Resist reduction aura from -30 to -20
* Mercury's Treads: Increased the movement inhibitor reduction effect from 35% to 40%
* Tiamat: Increased AoE from 175 to 185
* Phage
o Removed the -Armor Component
o No longer stacks with Frozen Mallet's Slow
o Increased Combine Cost from 400 to 425
* Infinity Edge: Fixed an issue w/scaling with crit talents/runes
* Atma's Impaler: Fixed an issue causing it to not gain damage based on max health
* Tear of the Goddess
o Clarified the tooltip
o Added a max cap of 750 Bonus Mana
* Giant's Belt: Increased Cost from 1100 to 1150
* Ruby Crystal: Increased Cost from 475 to 500
* Aegis of the Legion: Increased Combine Cost from 700 to 750
* Soul Shroud: Increased Combine Cost from 650 to 700
* Warmog's Armor: Increased Combine Cost from 1075 to 1100
* Sunfire Cape: Increased Combine Cost from 900 to 1000
* Innervating Locket: Increased Combine Cost from 800 to 850
* Rod of the Ages: Increased Combine Cost from 800 to 850
* Frozen Heart: Increased Combine Cost from 400 to 425


Summoners

* Willpower (Talent): Now correctly refers to Summoner Cleanse (instead of Boost)
* Fortify: Reduced Cooldown from 330 to 300
* Cleanse:
o Added the Summoner Spell Particle
o No longer stops Lich's Ultimate
* Rally:
o Reduced Base Armor from 25 to 15
o Made it dramatically easier to select
* REMAKE: Clairvoyance: Now reveals a location on the map for 4 seconds
* Mystical Vision Talent: Now Increases duration for 2 secs and reduces c/d by 5
* Runes:
o Reduced the effectiveness of health regeneration per level runes
o Reduced the effectiveness of health and health per level runes
o Reduced the effectiveness of attack speed per level runes
o Increased the effectiveness of ability power and ability power per level runes
o Fixed crit modifier runes


General

* Update: On hit effects no longer apply on dodges or misses
* Bug Fix: Fixed an issue which caused number of passive icons to disappear on death
* Bug Fix: Fixed an issue with Master Yi dying while Alpha Striking w/Guardian Angel on
* Nashor
o Added an internal Cooldown to his AoE Slime Spell
o Reduced Global Experience from 1000 to 600
o Exalted w/Baron Nashor: Now gives 20-60 Dmg/AP over the course of the game
* Shrine Turrets
o Stats: Increased Health Regen from 10 to 15
o Increased Damage from 600 to 999
o Increased Range from 1500 to 2250
o Increased Attack Speed from .57 to 1
o Added a hit effect
* Global Cooldown: Reduced from .5 to 0
* Global Summoner Cooldown: Reduced from .25 to 0
* Darkened Fog of War slightly
* Increased Non-HQ Turret Range from 700 to 750
* Decreased HQ Turret Range from 850 to 750
* Bounty System
o Champion Kills: Increased Base Gold from 200 to 250
* Assists: Reduced from 75% to 70%
* Kill Streak: Reduced Maximum gold for ending a kill streak from 1400 to 1000
* Death Streak
* Reduced Death Streak multiplier from .2 to .15
* Reduced Minimum Champion value from .5 to .35
* Death Timers
o Reduced Base Death Timer from 30-64 to 25-50
o Increased the Percent Cap from 1.44 to 1.75 (Total Difference: Max Death Time at 50 minutes Decreased from 92 to 82)
* Leaver Mechanic: Removed the Bonus Gold mechanic
* Turret System:
o Increased Turret Attack Speed by 20% and Armor/Magic Resist by 15
o Champion Bonuses to Turrets now all increment by the same amount (instead of bonus from the first champion)
o Turret Damage to Champions Increased from 1 to 1.1
o Turret Damage to Minions increased from 1 to 1.105
o Increased Outer Turret Damage from 112 to 152
o Reduced Outer Turret Power Increase Time by 2 minutes
* Fixed some announcements
* Super Minions: Removed Bonus Movement Speed Aura


And more!

* Skill shots are now more accurate (ie Enchanted Crystal Arrow)
* Fixed issue with losing attack/spell orders
* Added more shadow qualities. Note the higher settings will reduce performance. "Low" is what shadows were at prior to this patch.
* Frame rate improvements
* Moving around units should work better
* Removed lag from the AOE cursor and made it more accurate
* Area of effect cursor is more accurate to the area it affects
* Now prevent units from getting stuck in a building.
* Allow players to walk out of units if they are stuck inside.
* Holding-down-player-movement should be more responsive
* Towers/Minions no-longer clear the player’s bounty
* Players now equally share assist gold
* Client Crash fixes
* FOW improvements - gave units a larger width for line of sight
o Fix FOW not showing up on very low graphics.

PVP.net v0.26.14

* New Chat!!
o Entirely new visual design and layout
o Custom status messages
o Custom Chat Rooms
o Recently Played List
+ Shows teammates from games played during the current session
o Docked Chat View
o Time Stamps
o Invite Players to chat
o Feature not yet implemented: Ignore List
* New Notification System!!
o All pop up notifications have been removed and will now appear in the bottom right corner of the PVP.net client.
o If a notification is not acted upon, it will get added into the notification queue where it can be acted upon later.
* New Reconnect Features!!
o PVP.net remembers your last game. If your match is still playing, PVP.net will display a reconnect screen. Selecting Reconnect will allow you to rejoin any game you disconnected or crashed out of.
* The Wait Queue Screen (the screen after Champion Select) has been removed and its functionality integrated into Champion Select
* Log out Confirmation prompt will appear when you now try to close the client.
* New Mastery Tooltip Layout
* If the PVP.net client is minimized, it should restore itself if the user is matched into a game
* Fixed a bug where Mastery Tooltips would flicker and appear cut off

League of Legends is a DBG (DotA Based Game) created by Riot Games.